• @adrianmalacoda@lemmy.ml
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    2 years ago

    Fragmentation isn’t real. The best way for developers to “support Linux” is to publish their source code and make it easy for users and distributions to build it. If it’s proprietary then that’s their problem, I’m not concerned with proprietary software.

    ed: For proprietary software, as silly as it may sound, the best approach to supporting “Linux” seems to be supporting Windows and then waiting for Valve/the community to support it using Wine/Proton.

    • @joojmachine@lemmy.ml
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      32 years ago

      Yes, it does sound silly and it’s just plain and simply a bad take.

      You really, in your heart of hearts, believe that not supporting Linux and leaving the work to the already hands-full Wine devs is better than them supporting Linux with a native build on an universal platform?

      • @adrianmalacoda@lemmy.ml
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        2 years ago

        It seems to be working out well for the “Linux gaming” people. Like I said, though, I’m not really concerned with the support of proprietary software on “Linux” or with the idea of the “universal platform” of “Linux.” The farther we move away from the idea of “Linux” being a “platform” the better.

        See also Let distributions do their job (Drew DeVault); note that the package manager I am using (GNU Guix) aims to make it easy to package different types of libre software projects using “importers” and it’s also possible to build packages directly from a specific git commit or reference.